A practical shadow mapping pipeline

 — 5 days, 22 hours ago
Shadow mapping is a well known technique which was first introduced in 1978 by Lance Williams.

It has evolved since then to a lot of different variations and tweaks to be able to run
at interactive frame rates, even though the foundation of the technique remains the same:

  • 1. Capture a depth buffer from the light point of view (commonly called a shadow map). The projection used in this step is important as it will influence the type of light you want to represent; a directional light is represented as a cuboid since all casted rays from the light are ...
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